![]() ![]() If you check my google drive folder you’ll notice they’re all named according to the order their palette is displayed in game. ![]() Well I fixed all of that! In all of them!! They’re sometimes rotated and there’s that annoying shadow in all of them. They’re named sorta randomly, as in, the same palette can be named as ‘abom2′ in the camping sprite but as ‘abom4′ in a different one. Hell on Earth.Īnyhow, I also assembled the affliction and virtue portraits to make them look like they do in game:Īlso, if you dig through the game sprites you’ll notice how messy they are. I guess the more small details, the harder it was because you’re working with layers and there’s a right order to put them. Some classes were simpler to put together (leper, jester) while others were pure pain (antiquarian, musketeer). (This happened TWICE while assembling HM sprites…. It was a learning curve though, due to human error there were times I tried to repeat the action only to end up with an error message and a sprite that looked like this: I recorded the process to show how I did it on the video above! I used photoshop actions to record every step I took and then just repeated with the other palettes, which saved me some time. So this is why I decided to assemble them! Which means there were no high resolution versions of the idle and combat poses anywhere (as of now). This is because they’re animated in-game basically like a paper puppet. png on the game files folder you’ll get all the sprites, but there are some that look like this: ![]() I’ve uploaded them all (plus all the other hero sprites) to a google drive folder you can check here! I’ll soon post reference sheets with those too.įor context, if you search for. I finally finished piecing together each hero’s idle and combat sprites! A log of the journey under the read more, but basically this is what I’ve done at least 36 times: ![]()
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